ILP#2
Lynda Tutorial
The 30-minute tutorial I watched
was about 2D animation using a software called Harmony, but technically the
same animation is do-able on a similar software. I love to draw and create
little characters, but I have never really understood how animation works so I decided
that I should go ahead a watch a tutorial on how to animate. I watched this
tutorial mainly to get a grasp on what 2D animating requires of its animators
and to have a better understanding of animation in general. I did not have the
Harmony software, so I was unable to follow along, but I learned a great deal
just by listening and observing. This tutorial made me really want to 2D
animate and was so informative that I feel like if I had the software, I’d be
able to easily pick up on operating it. I honestly think that maybe I will
consider purchasing the Harmony software and watching some more of these guy’s
tutorials.
Lynda.com tutorial log
Creating 2D Animation in Harmony
Rolling and Flipping
Frame rates
Learned the
basics of 2D animation frame rates and when to draw on which frame.
Notes: traditionally,
animators worked on 24 frames per second
For a
standing pose, work with 6 frames in a 24fps and 7-8 frames in a 30fps
Only use ones if a character is
walking on a movie background or if that character doing something really fast.
In japan, much animation is drawn
on 3’s ( a 10 frame per second rate)
Drawing the extremes
and testing poses
Learned
how to operate Harmony software when creating and smoothing out a 2D drawing.
The character’s arm was roughly sketched, then thicker lines were drawn in to
tighten up the drawing and give it an overall, crisp appearance.
Making charts for timing, spacing, and arcs
Used harmony software to begin adding frames.
The character transitioned pose was sketched on frames 1,13, and 25 while the
actual transitions took place in-between these frames. After having the main
actions of the character, you should then begin to make a model of the frames
spacing. In-between 1 and 13 use the 7th frame as the mid transition
to the transitioned pose, and do the same(find the middle) between frames 13 and 25. Then continue to do this between
all intervals so that each transition makes sense and is proportionate to the
characters body. Sketch an arc that connects the character’s wrist to each arm
movement in each frame so that a smooth flow is visible.
Using the Clone layer for breakdowns
What you will do now that you
have constructed an arc is return to the previous frames, and sketch in the
transitional movements of the character. To sketch an anatomically correct
figure, you have to use a clone of the original 1,13, and 25 frame sketches.
Basically, you use harmony to apply the original sketch to each frame with a
very faint brush stroke, kind of like when you put a dark image under a piece
of printer paper and there are faint lines to sketch over.
Cleaning up lines and color
The hard part was maneuvering
through the frames on harmony and tediously sketching each position. But, those
sketches are only rough drafts so now you go through all of the frames
individually and add ticker cleaner lines and insert the colors. The best way
to make sure that the colors remain the same is to write down the corresponding
number each color has, and the later just type in that number in the color box.